Tuesday 31 December 2013

2013 a year in review :3

So, here it is, my last post of 2013 :D

It's been an interesting year, I've learned a lot, had a chance to further my animation skills at least a little. Passed my 1st year and already made it through half of second year, created some animations I am proud of and some, not so much. I also decided where I want to specialize, which is a massive leap for me :D

I came onto this course being completely in love with all animation styles and techniques and didn't really know whether I wanted to go into post production, pre production, production or other things.

It was only at the end of 1st year that I decided that the thing I'd most like to specialize with, is 3D Character animation. I really enjoy working in Maya and trying to bring characters to life, using this method sounds perfect for me :) Subtle eye and body language are things I always seem to pick up on in films, so it'd be nice to learn and get good at bringing characters to life myself.

We recently got set an 11 Second animation project, to the November audio clip from the 11 second club, you can see this below.



I spent a few whole days working on this animation, paying attention to as many little details as I could, even though the rigs I was using (Nico and Fox 1.0 from Creative Crash) didn't have as complex facial controls as a human rig would've. I enjoyed playing with the ears and tails especially, working on follow through and overlap motions.

I received some incredible critique from my 'mentor' that I posted about a while back, so I'll be improving this animation and working to his feedback very soon. He's given me a lot of tips and advice on how to improve the way the characters interact, along . Infact, I'll post it below, as it's really helpful advice may help others too, plus it'll make it clear what I'll be changing at some point.

"First off nice job so far! You've really improved since I saw your first animation! Also, an 11 second 2 character dialogue shot is NO small task! Don't sell yourself short with "only 11 second short one." Thats a lot of animation!!! Even professionals at Disney and Dreamworks average 4-5 seconds per week. It's pretty ambitious!
First things first, that camera angle! Flat on the side is the most boring camera angle you could choose! Switch it up, put a 45 degree angle on the center of the shot. Play with camera changes, over the shoulder type things to really keep the shot interesting!
It will also free you up from being stuck to forward/backward awkward movement. In terms of the acting, some of the choices work, some don't so much. At first for example she's coming on strong in her voice, but she backs off when she's saying it. It doesn't sound like shes intimidated by him or anything, so maybe try reversing that move and having her come forwards towards him when she says it.

Same thing when she curls up and sits down. She's taking a lower position than him on screen and psycologically, which makes her look weaker. Again, she's coming on pretty strong. Get her up and strong! She probably can't get above him height wise, but you could perhaps lower the male wolf a bit in order to make that happen!

That being said I like his body language when he says "I don't cry." It makes him seem proud the way he puts his head up, which he sounds like! But then you drop it down instantly! If he's really proud, he's not going to go into sad mode again! He might look away or look at his foot or kick the dirt or something, but lowering his head again makes his proud statement not so strong.

Those are just some general ideas to think about as far as the acting goes. The body says 1000% more than the voice does!
In terms of mechanics, I would take a lot of time focusing on those! Study how a dog should sit and really work on making it seem like she's sitting when she sits down in the middle! Make sure the feet aren't sliding around. You've got a fairly large pop around 2 seconds in when she sits down too.

I realllly like the mechanics you have going with the dog on the right. He's not moving too much (a common issue is wayyyyy too much movement, or what might be called "over animating") He's kinda backing away at the end which feels nice enough mechanics wise (Acting wise I might place that more towards the beginning because he's put his pride on the line after his statement) You wen't really simple with him, WHICH IS GREAT! It's such a smart decision and it really helps him feel nice!

The girl is what I would say is overanimated. She's walking back and forth for no real reason, she sits down and stands up for no real reason. You can do something like this easily with two poses. Maybe start with her sitting and then come up on him when she says "you know what'd be really nice?" (Not saying change your whole shot, just things to think about in the future!)
But again, super nice progress as far as where you came from! It's honestly not horrible, but it's got a long way to go at the same time! You're doing great! Keep it up!"
I'm definitely going to work on removing some animation from her, as well as posing. I really love the idea of her starting out from sitting, as I struggled to get her sitting animation to look authentic. I'm not sure whether I'll get all of this done for the deadline, as I still have an essay and 3 production reports, among other things due this month as well. But I'll be sure to try my best with it, and even if I don't complete it for the deadline, I'll rework it for my show reel anyway, so expect that on my blog soon! :)


Another thing I wanted to talk about was Kieth Lango's tutorials. Kieth Lango's blog was suggested to us in first year, because of his amazing article on Pose to Pose animation. What I didn't know, was that he used to do a series of VTS animation clinic tutorial videos every week, that could be subscribed to like a magazine. One of my friends at University recently noticed that he was selling 60 hours worth of these VTS tutorials in a bundle for £18. This was only for a couple of days, so I was really lucky to get in on it, but from what I've seen of them so far, they're incredibly, helpful and detailed tutorials, ranging from timing and poses to character animation itself. I can't wait until after deadlines, so I can really get stuck into them! For anyone interested, he's still selling these 60 hours of tutorials for £60 on his website here, I'd definitely recommend them! It's an incredible price for so much knowledge.

Just before I end this post, I thought I'd put up some Digital Paintings I've done recently, the first 3, practicing Lighting and the Final 3 practicing colour :) The first 3 were some pre-vis concepts for my Production Bible, which have since been scrapped, for a different style. The second 3, being random warm-up doodles whilst I was home for Christmas c:








and finally, the end of year showreel!



I'm slowly trying to phase out most of my 2D animation, replacing it with newer 3D work. Mostly because the majority of my 2D work is very old or sloppy to the point that I am unhappy with it. But also because I want to have a more specialized and detailed 3D show reel that I can continue adding to :3
I still really enjoy 2D animation and will probably continue working on 2D animations at one point or another (I've already applied to be a tweener/clean up animator on a couple of the 3rd year 2D films as well as a character animator on the 3D project Lone Wolf, so I'm looking forward to 2014!)

I hope you've all had a wonderful year,
See you all in 2014!


Sunday 15 December 2013

General bulk update, Character Animation, Production bibles and Disneys Frozen

Heya everyone :)
It's been a while since I've done a proper update explaining what I've been doing lately, so here it is c:

Production Bibles - 

Currently I'm working on a project for our Pre-Production module which involved I picking four concepts out of a hat. A character, Location, Genre and Art influence. My cards were: A doctor, an opera house, Family Feature film and Edward Gorey.

I'll talk about this project a lot more when it comes to a conclusion and I've handed it in, so I can post the final pieces, however, it involves us producing an animatic, short animated film, a production bible and a research bible for our 'film'.

The synopsis I created for this film is below.

"Dr Mathews is a well known performance psychiatrist, working freelance at Canada’s biggest new opera house. With questionable methods which involve entering the patients mind by use of a machine and fighting off the monsters he finds there with hand to hand combat, it’s a shock when he is called in for an emergency case. Eugine, an up and coming singer, set to perform in front of Royalty in 4 days, has broken down due to an anxiety attack during his latest performance. If anything can help Eugine, it’s Dr Mathews. But Eugine has more monsters than he has ever seen before, fighting them off is difficult and for once, he cannot do it alone. Can Dr Mathews convince Eugine to join him in facing his fears? Or is Eugine’s date with Royalty destined for disaster?"

I'll post the full plot, when I come to put the actual production bible on this blog, as it's much to long for a blog post :)

For the production bible, I must create concept art for the characters, locations among other things in the film. A PDF including everything a production company would need in order to get a feel for my film, if I were to pitch it to them.
It's something I'm really enjoying putting together and I'm finding Edward Goreys style quite fun to work with, especially when giving my film a dark, edgy, Tim Burton style feel to it.

I thought I'd show the work I've done on the Animatic so far. Obviously the voices will all be re-hashed before the hand-in of this and it's just a very rough draft of the animatic, but hopefully it at least gives a little bit of a feel of the kind of film I am pitching.



I'm having a lot of fun with the character of Dr Mathews and how him and Eugine interact with each other. I think when I come to actually animating this scene, it'll be a very fun challenge for me :D

Character Animation -

I'm still trying to get a decent amount of character animation in on the sidelines to the other projects we're being set. We've recently been given the task of animating to the 11 second club, November audio clip, to focus on character animation, so hopefully I'll have that to show in January. We're in the planning stages of that now and I'm looking forward to being able to concentrate on just the animation, a lot :)

Below is another animation I've done recently that I wanted to show. It's still a little bit unfinished, I need to work on the overlap of the tail and ears and work out some skips when it loops around, among other things, but I'm still pretty pleased with it overall. I sent this to Yasmin, director of the 3rd year project, Lone Wolf and she accepted me onto her production team as a character animator, so I'll have that to work on in Feburary, which is exciting!



Disneys Frozen-

I don't usually talk about Animated movies I've been to see (although, maybe I should do that more? or is that too off topic? Maybe just once in a while as part of bulk updates :D As I do like to keep up with the animated feature film scene)

On Tuesday, I went to see Frozen with the remainder of my flatmates that haven't gone home for Christmas yet, Connor and Katie.

I'll be honest, I wasn't expecting much from it, the adverts I had seen of it just seemed to show Olaf a lot (wheras he was more for comedy relief and this gave me the impression that the film was aimed more at kids and was going to be quite childish...my first impressions were a little harsh, I'll admit)

A short film, in the style of classic Mickey Mouse Disney, was shown before the film, worked on by Eric Goldberg, named "Get a Horse" which combined traditional animation with 3D animation, having the characters seemingly burst through a screen to become 3D. It was fun to watch and really nicely done too! Really nice to see another traditionally animated Disney short :3

In regards to Frozen my opinion had changed after the first couple of minutes of the film, it had such a beautiful and energetic opening and was so beautifully done. The film was so much more than I expected it to be and surprised me in so many ways. The character animation is stunning and the visual effects are masterfully done. If you have the time, search some of their behind the scenes videos on youtube in regards to snow simulation, it's really cool, some of the techniques they've created for this movie.

They managed to put so much emotion and feeling into the characters, I genuinely felt for them and ended up teary eyed at least twice throughout the film. 

I'll just leave this sequence from it, here :3 Beautifully demonstrating this.



I'll admit, this film has become a big inspiration to me these past few days, I've had a lot more drive to work on my character animation among other things, since seeing the film. I'd really recommend it for any of you animation types pondering whether to go or not :D Even if you're not into the Disney princess scene, it's worth it for the animation alone!

Usually when I've got a day of drawing ahead (for my production bible) I'll do an unrelated warm-up sketch to start off the day and get the creative juices flowing. This was from a couple of days ago c:
I'm still kind of sloppy when it comes to human anatomy, but I've been more pleased with this sketch than many of my previous, so maybe I'm improving a little bit :)


That's all for now c:

Until next time
~Char

Wednesday 4 December 2013

Life Drawing Catch up (Two sessions)

  I've had a few problems with my camera and didn't end up posting last sessions life drawing, so I thought I'd do another small batch post of my last life drawings of 2013 :) The first set (with a female model) from the 20th November and the second set (with the male model) being from today, the 4th December. 

Session #1 - 20/11/13

1 Minute warm-up poses
10 Minute poses
  20 Minute "Block in" pose (we were told to begin at the center of the body and colour outwards, not start with an outline)

 20 Minute 'Negative space' pose, we were asked to draw in, only the 'negative space, leaving the figure and any items in the room with her blank (we were then given 2 minutes at the end, to slightly fill in the figure)
 30 Minute Pose


Session #2 04/12/13

We tried a lot of interesting new techniques during this session, set by our life drawing tutor to help improve out confidence with figure drawing.

 5 Minute poses
 2 Minute Poses from memory
 2 Minute "line contour" poses, not removing the charcoal from the paper and not looking at the paper
 5 minute pose, not looking at the model and having the pose described to me by a life drawing partner
 10 Minute 'caricature' 
 10 Minute pose drawn as though you were sculpting it with polygons
 25 Minute pose

I've been enjoying life drawing a lot more lately, in first year it was something I really dreaded having to go to, but now it's actually something I look forward to every 2 weeks :D
This could be due to quite a few factors though, as many things have changed from last year, I now live with my course mates so I don't have to travel to the other campus alone, we're in a different life drawing room and I think I'm a lot more confident with my drawing ability overall, than I was in first year. But we'll see c: I hope it's something I continue to get better at, through the rest of my time on this course. I'll be attending optional sessions for sure now :D

Until next time 
~Char